[MS] Design Goals VER 8 – Death Rays

One thing we’ve been able to play around with recently have been Death Rays, the catch-all weapon profile for any Area of Effect type of attack that typically is in a line. Since we’ve been drafting up profiles for Super Robot style shows like Getter Robo we’ve been able to use them more often. For a game like MechaStellar we always try to thread the needle by keeping a profile general enough that it can be used by either a Super Robot or a Real Robot show, with the latest iteration of the Death Ray type weapon we get closer to that goal.

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MechaStellar Version 8 Released

Good morning everyone and thanks for your patience. The last two months have been a fun time working on MechaStellar. over the holidays and we got a lot of playtests in during December and January.  Today we are releasing Version 8 which overhauls the Pilot system and Melee system as well as points adjustments for the Pilot and Performance stat.  Below is a quick summary of all major changes, we also have some in-depth posts here if you’re curious about any design decisions.

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MechaStellar – Year in Review 2021

2021 has been a great year for MechaStellar so far. It marks the release of Version 7 which has been the most fun to play with since Version 2. As we continue to work on Version 8 we wanted to take a look back and be thankful for what we were able to accomplish in the last year.

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Merry Christmas

We’ve been very busy working on a major update that will make Pilot more important for your favorite units as well as a points rebalance that affects how Performance and Pilot contribute to a units overall points cost. This one is a significant overhaul so I’d like a few more weeks to get some testing in before we release it. Fortunately, the holidays are approaching so I’ll have more time to complete that then we’ll continue with roster updates for Gundam & Getter Robo.

In the interim we are releasing a Narrative Mission Pack for Gundam 0080 War in the Pocket in honor of the Christmas Season. Merry Christmas!

MechaStellar – Unit Roster Update 03DEC21

This week’s update we are releasing units from a new Mecha series, Getter Robo, a foundational show for the Mecha genre by Ken Ishikawa.  With both an anime and manga debuting in the early 70s it was the first Mecha series to showcase separate machines combining into a single Super Robot, this popular formula would later become a common staple for the genre.  It also serves as a major inspiration for the ever popular Tengen Toppa Gurren Lagann.

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[MS] Unit Roster Update 19NOV21

For this week’s update will focus on a balance update for both points and combat stats like Shooting & Evade.  There is also one new unit added to the roster, the GM Land Combat type as well as two GM Kai variants.  Next week we’ll be releasing more Zeon amphibious units. All unit profile updates can be found on the downloads page here.

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[MS] – Balance Update

As we’ve been tweaking certain rules we also like to examine the interactions between units to verify there’s still a healthy balance for the different models released. While MechaStellar uses a d10 system which has more variance than a d6, we always strive to keep units from being to extreme where they can dodge on 2+ for instance, or never be hurt in Melee since that wouldn’t be very fun from a gameplay perspective. In this post we’ll go a bit more in depth on the rationale for the forthcoming changes.

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[MS] Unit Roster Update – 12NOV21

For this week’s update we are releasing several more units for the Earth Federation in Mobile Suit Gundam.  The following new units have been added: GM Cannon, Powered GM, GM Custom and GM Cannon II.  Variations have been added for GM Ground Type, GM Command and GM Sniper Custom to provide more options. They can be found on the downloads page here.

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[MS] – Getter Robo Miniatures

Getter Robo miniatures gashapon super minipla go nagai figure collection

2023 Update – Here are some updated photographs for various kinds of Getter Robo Minis.

On this page we’re going to discuss the different miniatures available for Getter Robo to be used with the MechaStellar Wargame Rules.

When playing MechaStellar we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

If you are interested in the Getter Robo series read over this post here

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