MechaStellar Design Blog

Next Series Poll Closes on October 31st

We’ve gotten quite a lot of responses on this poll. In the early days Aura Battler Dunbine was in the lead, then it was briefly taken by 80s Super Robot show. In surprise twist more Braves (Yuusha) and Captain Harlock have jumped from the back to the front in the last week.

Only a couple days left so get your votes in now if you haven’t already. We choose our next 3 series to include in the MechaStellar roster based on the poll.

Playtest Photos – Melee Overhaul 2

Here’s another short playtest report focusing on Super Robots and their Gundam Fight counterparts. We have Getter Robo G and Great Mazinger each 750pts on one team. On the other we have Combattler V, Gundam Maxter and Bolt Gundam, each 500pts.

We are using the SRW module here, so double HP, more Armor Saves, Rally and Knockback for Super Robots.

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October – Melee and Close Range Weapons Overhaul

We’ve received a lot of feedback regarding GaoGaiGar and to a lesser extent Getter Dragon specifically regarding weapons that give 3 Hits on a Critical Hit.  The chief complaint being that these units can often stack many hits to the point where it’s almost impossible to resist them in melee.  As a result we’ve had to look over these units and this weapon type and consider solutions.

For those who exclusively play Gundam units the bottom line up front is that Beam Sabers and Heat Hawks are dropping down to 300 DMG per hit, Heat whips and Dragon Fangs are now a melee attack option.  Units with high crit abilities such as Sandrock or Minaret Gundam are having their weapons reworked.  For the Super Robot fans read on below the break.

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MechaStellar – Model Kits and Large Figures for Gundam Units

A comparison of figures with front to back being 1/400, 1/300, 1/200, 1/170, 1/144 scale for Gundam 00 Raiser and Guncannon
A comparison of figures with front to back being 1/400, 1/300, 1/200, 1/170, 1/144 scale for Gundam 00 Raiser and Guncannon

While the MechaStellar wargame is often played using small scale figures such as the 1/400 Gundam range or various Super Robot Wars gashapon (capsule toys) you can also play it using your favorite large figures and model kits. While our other post focused on small scale minis that are 1.5 to 4 inches in height this post will look at all the larger figures including Gunpla, Robot Spirits (Robot Damashii), Mobile Suit in Action (MSIA) and G-Frame.

We’ll examine the pros and cons of each Gundam mini collection and at the end we’ll have a number of comparison shots showing the different ranges side by side.

The primary purpose of this guide is to let you see the size of various Gundam models. That way if you decide to start collecting and want to mix and match you know which ranges work well together and which figures you want to battle it out on the tabletop.

When playing MechaStellar as a SRW style game with mecha from different franchises we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

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MechaStellar Battle Report – AU Gundam vs Getter Gainax

This MechaStellar Battle Report involves a 3vs3 match using the Supreme Robot Warfare (SRW) module. On one side we have three AU Gundam’s including Shining, Wing and the GX Divider piloted by Domon Kasshu, Heero Yuy and Garrod Ran. On the other side we have Armageddon Getter Robo, Eva Unit 01 and Gurren Lagann piloted by Ryoma, Shinji, Kamina & Simon.

Narrative

For this SRW game we reasoned that the Gundam Pilots were being forced to fight against their will, possibly Relena, Rain and Tiffa were being held hostage by the Romfeller Foundation or New UNE. Meanwhile, NERV has become the last bastion for the resistance following the 7th Space War, they have a rag tag team of robots and pilots to resist the New UNEs far superior resources.

Below the break we’ll have a Round by Round battle report with plenty of photos of tabletop mecha action.

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Rules Updates in the Pipeline

Hello everyone,

Here are three rules updates and a balance update we are working on for the next few months.

  • Core Rules – Engagement Range

We get asked about this one a lot, especially for people who use Gunpla. Right now the only rules difference between using different sized models is the smaller ones have a 3″ engagement range and the larger ones have a 5″ engagement range.

The reason for that is 3″ works great for the 1/400 scale measuring center-line to center line while a 5″ engagement range looks a bit silly with how far it is. For all other figures and model kits the 5″ range looks more realistic, and depending on how you model your kit or the figure you are using their outstretched sword is often around 5″ in range.

To keep things simple we’re going to keep the 3″ engagement range only for the 1/400 range (or any other Mecha figure 2″ and smaller) while all other figures will switch to the 5″ engagement range. We tried it out with the 1/300 and 1/200 Gundam figures and generally everyone was happier with the result.

  • Core Rules – Target Lock

Just some general feedback we’ve gotten is that Target Lock is helpful for beam weapons and somewhat useful for artillery and bazookas but doesn’t do much for machine guns and similar PEN 0 weapons. We’re still evaluating two solutions to this, one of which will favor Sniper units but we want to make sure it doesn’t become too unbalancing or wind up heavily favoring artillery units instead.

  • Wargame Rules – Objective Secured

10th edition 40k has “Sticky Objectives” which lets you keep control of an objective after you take it over which is very handy for armies with low model counts. We’re considering doing something similar, that way if you want to run a force of say Amuro, Kai and Hayato vs a large Zeon force you won’t be struggling to keep and hold objectives.

We have a fun battle report test we’ll post on this one in the future.

  • Balance – Melee Weapons

We’ve gotten a lot of feedback about GaoGaiGar as well as Getter Dragon regarding High Crit melee weapons, so the Goldion Hammer and Getter Tomahawk. They are unfortunately still dominating melee combats. We’re going to adjust those two weapons to have a different damage value, similar to how the short range / thrown weapons work now where the high crit weapons like Tomahawk Boomerang or Wrecking Ball have a lower damage compared to Rocket Punch.

We may end up doing an overhaul on all melee weapons, for instance a Beam Saber may end up being DMG 400 instead of 500 but that warrants further analysis.

As always thanks to everyone who submit their battle report data to the google form. If you haven’t used it yet, it’s a pretty quick form and you can skip any of the section regarding Secondary Objectives and optional rules if you don’t use them. It also does not require an email address.

https://forms.gle/PJn5c66JoyJRFtTKA

Please let us know if you have any thoughts on the above upcoming changes.

[MS] – Gurren Lagann Miniatures

In these post we’ll go through some of the miniature, models and figures you can use for Gurren Lagann while playing a game of MechaStellar.

When playing MechaStellar we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

First let’s start with the smallest figure available. Pictured above is one of the Gurren Lagann Gashapon (capsule toy) next to other gashapon toys with the RX 78-2 Gundam (1/400 scale) on the left and Mazinger Z on the right.

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MechaStellar Roster Update – Sept 2023 – Tengen Toppa Gurren Lagann

For this month’s update we have long awaited Tengen Toppa Gurren Lagann!  This is a fondly remembered mecha show that became a phenomenon when it first released in 2007 being picked up by a large swath of the anime blogging community and soaring in popularity on various image message boards and forums being enjoyed by mecha fans and general viewers alike, it was later picked up for US Broadcast in 2008.

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