MechaStellar Monthly Roster Update – MAR 2025 – VER10 G Gundam

Hello everyone, for this month’s update we are adding in additional fighters from Mobile Fighter G Gundam from the first half of the show. Super Robots have also been adjusted to have higher HP values. We’ve also added in some requested some units from Gundam Wing including the Mercurius and Vayeate as well as the Leo variants from the G-Unit side story.

You can find the new data sheets and rules here.

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MechaStellar DEC 2024 Roster Update

Merry Christmas and Happy New Year everyone,

We have been hard at work to prepare a large December update along with a balance patch.  We have a large expansion of the VER10 unit roster, updates to the Core Rules regarding Morale rules, Commander’s orders, and a new tier of pilots, the “Battle-Tested Pilot” which is in between a basic pilot and a skilled pilot in power and VP cost.  Lastly, we’ve put in the midnight oil this last week and updated the first half of the MechaStellar Wargaming supplement.  This document adds in the Objective Secured gametype as well a large expansion of the upgrade rules for MechaStellar. 

You can find the VER10 rules here (https://mechastellar.com/ver10-drafts/). Keep reading below the break.

[MS] Battle Report – G Gundam – Gundam Maxter & Dragon vs Zeus and Royal Gundam

Royal Gundam Zeus Gundam

This is a short battle report using the MechaStellar rules for a 2v2 Tag Team match of the Shuffle Alliance, on one side we have Gundam Maxter and Dragon, on the other we have Zeus and Royal Gundam.

In this game the players were using the double HP variant. Since the players were still getting used to the units and the Gundam Fight rules this fight a few tactical mistakes were made leading to an early game victory.

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[MS] Battle Report – G Gundam Shuffle Alliance Tag Team

This is a short battle report using the MechaStellar rules for a 2v2 Tag Team match of the Shuffle Alliance, on one side we have Gundam Maxter and Dragon, on the other we have Bolt Gundam and Gundam Rose.

They were using an older version of the Gundam Fight rules and so did not play with the double starting HP variant.

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MechaStellar VER 8.8 Design Goals – Finishing Blow

Finishing Blow started off as a Melee experiment when we were working on solutions for what to do with units who were able to break past 20d10 Melee dice. At the time we were coming off with different ideas for what to do with those extra dice and what could be a good universal option that would applicable to a Real Robot as well as a Super Robot.

We eventually settled on “Glory” as our solution for units with high dice pools, thanks to a suggestion from one of our players but we kept Finishing Blow in a design notebook for use later. While we were prepping for the G Gundam release and working on VER 8.8, in particular the Focus action we decided to consider looking over the Finishing Blow system again.

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MechaStellar FEB23 Update – VER 8.8 Released

For this February’s update we are updating the Core Rules to VER 8.8 with a renewed focus on trimming down Mental Math we’ve updated several Pilot Traits and the Focus action. We’ve also updated the short range weapons (16″) including beam boomerangs, heat rods and the infamous Rocket Punch as well as Machine Guns and Gatling Guns. Lastly, “Finishing Blow” has been added to add some more variety to Melee combats when it comes to assigning ATK and DEF dice.

We’ll have two in-depth posts exploring the weapons update and the focus/pilot traits update, here’s the first one focusing on short range weapons and machineguns. We’ve also updated the VER 8 Example of Play to match the rules update. Below the break you’ll see the summary list of updates for MechaStellar VER 8.8

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