
We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.
With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.
Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.
Rules Update Summary
- Cost reduction for Skilled and Ace Pilots
- Army Momentum brackets back to 500/1000/15000/2000+
- Improved Universal Skill – Make it Count
Unit Profile Update Summary
- Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
- Fix error for beam carbine/heat attack profiles: units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
- Fixed error on Gebera Tetra, older profile replaced with newer profile