MechaStellar – Temporary Hiatus

Good morning everyone,

No update for this Thursday. The wife and I were blessed with a newborn this week who came a little earlier than expected. The wife and I are now back home and working on adjusting to our new schedule and hopefully getting some sleep in the future. Since I’m a little tied up with the little one the regular Thursday updates for MechaStellar will be put on a brief hiatus. Plan is to get back into the swing of things no later than the first week of October. Draft sheets of the Evangelion Units 00, 01, and 02 are up on the downloads page but may get rebalanced later on.

When we return we’ll have additional unit for Neon Genesis Evangelion (TV), a new game mode “Defend the City”, and an update to the Co-op Campaign Mission packs extending them past Mission 5 and adding in some difficulty for those who requested it. All the best!

MechaStellar: Unit Roster Update 19AUG21

For this week’s update we are releasing the first batch of aquatic units starting with the Z’Gok and Hy-Gogg.  We’ll also be releasing units from a Mobile Suit Gundam sidestory including the Act Zaku as well as Gundam Units 4 and 5 of the RX78 series.  As always if you have any specific requests for Mechs to include in the game please leave a comment below.

Continue reading “MechaStellar: Unit Roster Update 19AUG21”

[MS] Design Goals – Giant Robots

Typo on Gundam Alex should be 18m vice 28m

As a follow-up to yesterday’s post we’d like to talk a little bit more about how sizing will affect the game. Since MechaStellar is intended to allow you to recreate a Super Robot Wars style tabletop skirmish that means we need to have someway to differentiate Mecha that are much larger than others.

Continue reading “[MS] Design Goals – Giant Robots”

[MS] Design Goals – Titan Class Mechs

In MechaStellar we have two types of Mecha, a Mobile Skeleton or MS Class and a Titan Class. While the MS class is principally there to represent high mobility units like you’d see in Mobile Suit Gundam, Aura Battler Dunbine, Votoms or Zone of the Enders, the Titan class was envisioned to capture Mechs that tend to lack aerial mobility but offer considerably more durable and often with significantly more weapons. Titan class mechs can run the gamut of Mobile Armors, Getter Machines, Guy Melefs, Jaegers or even Evangelions. As we’ve been doing more Titan-only playtests recently this would be a good time to discuss this class of Mechs.

Continue reading “[MS] Design Goals – Titan Class Mechs”

[MS] – Playtest Photos week of 15AUG

Here are some quick playtest photos of this past weekend. The first one shows units from Pacific Rim, giant robots called Jaegers built to defend humanity from giant monsters named Kaiju. Fantastic first movie, highly recommend if you haven’t gotten a chance to see it. Jaegers and Kaiju use the rules for ‘Gigas’ a slower but more durable type of Mech and in this case giant monster. It’s also been fun testing out a new ‘Defend the City’ game type we hope to release soon.

Continue reading “[MS] – Playtest Photos week of 15AUG”

[MS] Playtest – Gundam Wing Units

Gundam Wing was the first Gundam show to arrive in America and was an immensely popular hit when it landed. It also had some very distinctly stylized and memorable Gundams. Units from Gundam Wing will be the first AU that get added to the supplemental roster for MechaStellar. Normally we see these Gundams destroying Leos, Aries, Taurus and Virgos en masse, for this test we were comparing their relatively power against one another. Below are some photos for a 3 on 3 Gundam battle while I was still unpacking the house.

Continue reading “[MS] Playtest – Gundam Wing Units”