Today we’re releasing MechaStellar VER9, thank you for all the feedback on the draft rules, profile and layout updates. Below you will find a summary of updates for VER9 as well as a roster rebalance to go along with the new layout. The VER9 Design Goal post covers several of these updates in detail.
For this month’s roster update we have the Braves series, also known as the Yuusha series. The Braves or Yuusha series was a long running Super Robot series from the 90s produced by the animation studio Sunrise (most well known for Gundam and countless other Mecha series) and sponsored by Takara. The Braves series produced 8 shows over the decade, each show is independent of each other but have recurring themes and designs.
For this month we are releasing units from the first show, The Brave Fighter Exkizer, as well as the final and most well known show The King of Braves: GaoGaiGar. You can find the profiles here. If you are new to the Braves / Yuusha series then read this.
For this month’s update we are up finishing up the majority of the G Gundam cast with fighters from the tournament finals including Zeus, Viking, Cobra, Mandala, Matador, Zebra, Jester, Mermaid, Nether, Skull, Asura and Nobel Gundam. Based on a player request we also added in the Zeong and Elmeth this month.
VER 9 is around the corner. This update is focused on Super Robots and Kaiju, who will no longer be using the Power stat as a budget for their weapons, instead they will function just like a Mobile Suit. You view the draft core rules for VER 9 and the unit profiles for Super Robots and Kaiju here: https://mechastellar.com/ver9-drafts/
If you play any games with the VER 9 Draft Profiles please be sure to fill out the After Action Battle Report now on Google Forms. We use this data when it comes to balancing units, adjusting rules, and it’s helpful to know what your favorite units are. Here’s the link: https://forms.gle/PJn5c66JoyJRFtTKA
The King of Braves GaoGaiGar will release during the end of month May roster update. We will also be releasing MechaStellar VER 9 Core Combat Rules in May. VER 9 is the Super Robot update and like the last several updates to VER 8 is intended to cut down on mental math.
One of our players noticed an error affecting Twin-Linked (TL) Missile Pods as well upgraded Missile Pods for instance on Big O. Since this error was affecting a large number of units we worked quickly to push out this month’s update early. The Roster Update will still take place at the end of the month and include more units from G Gundam.
We also completed a Rules Review we started in March. The purpose of the rules review was to check for syntax errors and other oversights which can crop up when you change game terms, for example several sections of the rules were updated from Skilled/Ace Pilot to Tier 1-2 Pilot/Kaiju/Captain. The rules review also checked to ensure that certain terms were defined early on, for instance the [M-#] term came up several pages before it was officially defined. Lastly, we looked over certain key sections and reorganized some of the bullets to make it easier to follow for new players. Many thanks to Mike, our board game action economy expert and Big Duo Enthusiast, for spearheading this endeavor.
Below the break you’ll find the summary of changes.
For this months updates we have several more Mobile Fighers from G Gundam to add to the MechaStellar roster including Neros Gundam, Tequila Gundam, Lumber (Grizzly) Gundam, John Bull (Royal) Gundam, Pharaoh Gundam and Minaret Gundam.
For this February’s update we are updating the Core Rules to VER 8.8 with a renewed focus on trimming down Mental Math we’ve updated several Pilot Traits and the Focus action. We’ve also updated the short range weapons (16″) including beam boomerangs, heat rods and the infamous Rocket Punch as well as Machine Guns and Gatling Guns. Lastly, “Finishing Blow” has been added to add some more variety to Melee combats when it comes to assigning ATK and DEF dice.
We’ll have two in-depth posts exploring the weapons update and the focus/pilot traits update, here’s the first one focusing on short range weapons and machineguns. We’ve also updated the VER 8 Example of Play to match the rules update. Below the break you’ll see the summary list of updates for MechaStellar VER 8.8
For this months update we have a major update to the Core Combat Rules along with a balance patch and overall UI improvement to the Mecha Profile Sheets. We’ve also added new units to the roster based on player requests. Below the break is the summary of updates, you can read a more indepth breakdown on a few updates in a follow up posts.