For this months update we have a major update to the Core Combat Rules along with a balance patch and overall UI improvement to the Mecha Profile Sheets. We’ve also added new units to the roster based on player requests. Below the break is the summary of updates, you can read a more indepth breakdown on a few updates in a follow up posts.Continue reading “MechaStellar JAN 2023 Update – VER 8.7 Released”
MechaStellar November Roster Update
We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.
With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.
Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.
Rules Update Summary
- Cost reduction for Skilled and Ace Pilots
- Army Momentum brackets back to 500/1000/15000/2000+
- Improved Universal Skill – Make it Count
Unit Profile Update Summary
- Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
- Fix error for beam carbine/heat attack profiles: units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
- Fixed error on Gebera Tetra, older profile replaced with newer profile
[MS] September Update – MechaStellar VER 8.4 Released
For Septembers roster update we have 24 new mecha unit profiles including the foundational Super Robot series, Mazinger Z. We are also releasing MechaStellar VER 8.4 Core Rules which streamlines some items in the Stellar Warfare section and provides another option for [Focus] as well as changes to Disengage. Lastly, there’s a large balance update that will address some points cost issues, movement and evade as well as improving the durability of some units.Continue reading “[MS] September Update – MechaStellar VER 8.4 Released”
[MS] The 3rd Angel Sachiel vs The Megadeus Army
Recently a player asked about a matchup between Big O and Sachiel. One piece of advice I had was to field more units using the mass produced Bigs we see in flashbacks which would be much cheaper than Ace Pilot. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.
For this matchup we are using a draft version of the Flashback Big O and Big Duo to try and take down Sachiel. Hopefully we have better luck than last match. Below is a battle report and the mecha tactics employed.Continue reading “[MS] The 3rd Angel Sachiel vs The Megadeus Army”
[MS] Battle Report – Eva 01 + Megadeus Army vs The 14th Angel Zeruel
Continuing off of our previous two games we decided to do a teamup match using an Evangelion along with the mass produced Bigs for the Megadeus Army, with 1200pts that would mean facing off against Israfel or Zeruel. We went with the most deadly angel. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.
Below the break you’ll see a battle report and the mecha tactics of the game.Continue reading “[MS] Battle Report – Eva 01 + Megadeus Army vs The 14th Angel Zeruel”
[MS] Battle Report – Big O vs The Third Angel Sachiel
A MechaStellar player recently asked about a Big O and Sachiel matchup. We haven’t had these two face off against each other yet so we decided to set up a game and see who could come out on top. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.
Below the break you’ll see a battle report and some of the mecha tactics we employed.Continue reading “[MS] Battle Report – Big O vs The Third Angel Sachiel”
MechaStellar VER 8.2 Released
Hot on the heels of VER 8.1 we are releasing VER 8.2. This update includes some adjustments to Combat Roles, the Pilot system, as well as various balance changes. We’ll cover the Pilot changes in detail in a follow-up post. Below is a quick synopsis. Updated rules and mecha unit profiles can be found on the downloads page here.Continue reading “MechaStellar VER 8.2 Released”
MechaStellar Version 8.1 Released
As promised here’s our large update for July. 8.1 includes minor tweaks to the rules based on feedback we’ve gotten from our players. We’ve also split the main rules document into Core Combat Rules and Wargaming Rules (Versus & Cooperative Modes).Continue reading “MechaStellar Version 8.1 Released”
MechaStellar – Feb 2022 Update
For this month’s MechaStellar update we are wrapping up some unit requests we received for more RX78 Gundam units as well as Big O with a total of 24 new units added. We are also releasing a Narrative Campaign following the first portion of the 1974 Getter Robo manga.Continue reading “MechaStellar – Feb 2022 Update”
[MS] Design Goals VER 8 – Armor Saves and Armor Penetration
While we were overhauling some major systems from Version 7 we thought it would be a good time to transition all the dice to a d10 system, the Armor Save was our last holdout from older Versions which used multiple dice types.Continue reading “[MS] Design Goals VER 8 – Armor Saves and Armor Penetration”