
For this week’s update we have the Gyan mobile suit, some rules updates mentioned in the previous posts and some miscellaneous fixes.
Continue reading “MechaStellar: Unit Roster Update 05AUG21”
For this week’s update we have the Gyan mobile suit, some rules updates mentioned in the previous posts and some miscellaneous fixes.
Continue reading “MechaStellar: Unit Roster Update 05AUG21”
We discovered in testing a few edge cases that necessitated a change to how Pilot works. Not a major one, but it is a rollback on the current power. Previously Pilot granted free Hits equal to your Pilot Level, so if you attack in melee, roll 4 Hits and were a Level 2 Pilot you’d have 6 Hits total. We ran into issues when it came to high damage weapons and cheap units.
Continue reading “MechaStellar – Pilot Rules Update”
Going off our previous post we debuted a new Command that will allow your Ace Pilot to destroy multiple enemy units. One of the driving factors in this Command was to give units who only use a single weapon a chance to destroy multiple models. For units with multiple weapons that was easy enough thanks to the All-Out Attack Pilot Skill.
The Command System was updated such that the first time you use a Command it is free, while subsequent uses require momentum. We decided to make the pilot skill ‘All-Out Attack’ become a Command instead. This will allow Grunts with several weapons a chance to shine at no Momentum cost (for the first one at least). It will also be adapated to allow Gigas class Mechs to benefit as well. Below are the rules updates.
Continue reading “MechaStellar – Command Update: All-Out Attack”
As mentioned in the previous post there will be a new addition to the available Commands you can give to your Mechs called ‘Tear through the Ranks’.
Continue reading “MechaStellar – New Command: Tear Through the Ranks”Finally cleared the last row of carboard boxes and now just need to finish organizing our new household. Still it’s good to take a break now and then and with a bit of space freed up on the dining table that is just enough room to put together a few playtests.
Continue reading “MechaStellar – Playtest Photos 30JUL21”
I’m still in the middle of unpacking and organizing our household so this week will also be a minor update with more Zaku variants. In the month of August we plan on releasing the Gyan, Gelgoogs and Gundam variants as well as an update to to the Campaign Mission Packs.
Continue reading “MechaStellar: Unit Roster Update 29JUL21”
With this week’s update we added a few more Pilot Traits to the list you can take when creating your pilot in Campaign mode. Let’s take a look at the new additions.
Continue reading “[MS] New Pilot Traits”
I’m in the process of moving into my new place this week and I’m currently neck deep in boxes. This week’s update will be a small one.
Continue reading “MechaStellar: Unit Roster Update 22JUL21”
One thing we always strive for when working on Units for MechaStellar is to make sure the unit functions as you would expect it would in it’s native universe. We also try to ensure it’s stat make sense and are consistent with its peers. Below we’ll look at some of the units that were tweaked in the last few weeks to align with this design goal.
Continue reading “[MS] Design Goals – Consistency”
This week’s update will be a fun one for anyone who enjoys melee, stealth and ambushing units. Total roster has grown from 50 -> 65 units. Latest unit sheets can be downloaded here.
Continue reading “MechaStellar: Unit Roster Update 15JUL21”