MechaStellar Unit Roster Update – June 2023 – GaoGaiGar

For this month’s update we are adding additional units from The King of Braves: GaoGaiGar. This includes the massive King J-Der, upgraded forms of the original characters released last month, along with Gekiryujin and lastly the rock and roll robot Mic Saunders the 13th. We are also adding in our first Stellar Warships from a Super Robot series with the Amaterasu, the Izanagi and Susanoh.

King J-Der is the rival to our protagonist GaoGaiGar, he is an enemy of the 31 Machine Primevals and thus frequently finds himself fighting on the same side as GaoGaiGar. Gekiryujin is the younger counterpart to Chouryujin, who grows the most after watching the altruistic nature of Choryujin (formed by the two brothers HoRyu & EnRyu). Lastly, Mic Saunders the 13th is often the comic relief but also the more unique robot of the series, using different discs and harmonics to accomplish a wide variety of effects. You can also include his 12 brothers to form a brigade on the tabletop.

We have a post on GaoGaiGar gashapon miniatures and larger figures such as Super Minipla and Super Robot Chogokin here: https://mechastellar.com/2023/04/28/mechastellar-gaogaigar-miniatures-and-other-yuusha-series/

Next month will be a Gundam roster update.

MechaStellar – GaoGaiGar Miniatures and other Yuusha Series

GaoGaiGar Gashapon Yujin Yuusha Retsuden

On this page we’re going to discuss the different miniatures available GaoGaiGar and the overall Yuusha / Braves series to be used with the MechaStellar Wargame Rules. This post will feature Yuusha and GaoGaiGar gashapon (capsule toys) as well some other small figures that were primarily produced by the toy company Yujin. We have also included the Yuusha Retsuden collection as well.

When playing MechaStellar we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

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Next Roster Addition Poll Results

Here’s a quick update for the poll we have on the game-downloads page. We keep an eye on this poll to see what our players would like to see added to the roster next. The last poll saw G Gundam and GaoGaiGar as the top two results for the poll. Since we’ve updated the poll, Aura Battler Dunbine took an early lead but was taken later that month later by Tengen Toppa Gurren Lagann.

Based on the polls now we’ve had a lot of Gundam fans stop by, since the next Gundam AU is currently taking the lion’s share of of votes. In 2nd place is a 70s Super Robot Show (Combattler V, Daitarn 3, etc.), in third place is TTGL and 4th place is Aura Battler Dunbine.

Bringing up the rear are Captain Harlock, 80s Super Robot Show and more units from the Braves series.

MechaStellar FEB23 Update – VER 8.8 Released

For this February’s update we are updating the Core Rules to VER 8.8 with a renewed focus on trimming down Mental Math we’ve updated several Pilot Traits and the Focus action. We’ve also updated the short range weapons (16″) including beam boomerangs, heat rods and the infamous Rocket Punch as well as Machine Guns and Gatling Guns. Lastly, “Finishing Blow” has been added to add some more variety to Melee combats when it comes to assigning ATK and DEF dice.

We’ll have two in-depth posts exploring the weapons update and the focus/pilot traits update, here’s the first one focusing on short range weapons and machineguns. We’ve also updated the VER 8 Example of Play to match the rules update. Below the break you’ll see the summary list of updates for MechaStellar VER 8.8

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MechaStellar VER 8.7 Design Goals – Weapons Update

Closing out the VER 8.7 update here’s an indepth look at some of the design decisions that went into the Weapons update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Balance Patch

Super Robot Wars by Dorasu – https://www.pixiv.net/en/artworks/3141725

Here’s an indepth look at some of the design decisions that went into the Balance Patch, Unit Profile adjustments and Weapon adjustments. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Core Rules Updates

Here’s an indepth look at some of the design decisions that went into the VER 8.7 Core Rules Update for MechaStellar.. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar Battle Report – Amuro, Koji and Ryoma Vs Zeon Aces and Big O

For this battle we set up a SRW style game where universes collide with Amuro, Koji and Ryoma in the Gundam, Mazinger Z and Getter Robo on one side and on the other we have Big O and some of Zeon’s Aces including Char’s Gelgoog, Mikhail’s Kampfer and two of the Black Tri-Stars. (The 3rd Tri-Star was killed by Amuro in a previous battle and this was a follow-up grudge match). Rounding out the roster we have a Zaku I sniper and a Zaku II with a magella top cannon versus Kai’s Guncannon providing long range support for each player.

For the narrative on this battle the player’s decide that Zeon had hired Roger Smith under false pretenses informing him that Getter and Mazinger were possessed robots holding memories of the past and rampaging through the area. The player’s remark that after the battle and Roger discovers the ruse he would most likely switch sides.

For the battlefield we are still using some Greco-Roman style ruins that we used previously in a few Mazinger Z match-ups. Below the break will be the round by round battle report as well as a post-mortem on the mecha tactics employed.

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MechaStellar December 2022 Unit Roster Update

A lot of our folks will be on travel for December so we’re pushing the roster update out early this month. The major update for this month is the new “Supreme Robot Warfare” module that is intended for smaller games of say 2vs2 or 3vs3 which many of our players have been gravitating towards. Since this is a major update to the core rules we’re updating the VER to 8.6. The Design Goal for this module was to enhance the mobility of Real Robots (MS) and enhance the durability and knockout power of Super Robots (Titans).

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