Here are some quick playtest photos of this past weekend. The first one shows units from Pacific Rim, giant robots called Jaegers built to defend humanity from giant monsters named Kaiju. Fantastic first movie, highly recommend if you haven’t gotten a chance to see it. Jaegers and Kaiju use the rules for ‘Gigas’ a slower but more durable type of Mech and in this case giant monster. It’s also been fun testing out a new ‘Defend the City’ game type we hope to release soon.
This week’s update is a large one. We’ve got the iconic Gelgoog series making its debut as well the RX78NT-1 Gundam ‘Alex’ and the Kampfer by request. Let’s start with the Gelgoog series.
The Gelgoogs present an interesting design problem. They are one of the few mobile suits to deploy with their shields consistently on their backs while most units have their shields pointed to the front. How best to represent that on the tabletop?
Below you’ll find some playtest photos of a recent game and memorable game using 0080 units. While it seemed one sided for most of it, the Federation came very close to victory near the end, and in a rematch game a change in Tactics resulted in a clean sweep for the Federation.
Gundam Wing was the first Gundam show to arrive in America and was an immensely popular hit when it landed. It also had some very distinctly stylized and memorable Gundams. Units from Gundam Wing will be the first AU that get added to the supplemental roster for MechaStellar. Normally we see these Gundams destroying Leos, Aries, Taurus and Virgos en masse, for this test we were comparing their relatively power against one another. Below are some photos for a 3 on 3 Gundam battle while I was still unpacking the house.
We discovered in testing a few edge cases that necessitated a change to how Pilot works. Not a major one, but it is a rollback on the current power. Previously Pilot granted free Hits equal to your Pilot Level, so if you attack in melee, roll 4 Hits and were a Level 2 Pilot you’d have 6 Hits total. We ran into issues when it came to high damage weapons and cheap units.
With this week’s update we added a few more Pilot Traits to the list you can take when creating your pilot in Campaign mode. Let’s take a look at the new additions.
This week’s update will be a fun one for anyone who enjoys melee, stealth and ambushing units. Total roster has grown from 50 -> 65 units. Latest unit sheets can be downloaded here.
Hello everyone and thank you for reading. MechaStellar is a labor of love but also a work in progress; we value any feedback you’d like to provide as we continue to develop the game. In addition to the DakkaDakka and MechaTalk forums you can also leave feedback here if you prefer. Here is some specific feedback we are looking for. You can leave a comment below or use the “Contact” link at the top to email it. Thanks!
General rules questions or clarifications
Any Battle Report’s you’d like to share
Versus Mode -What unit was your MVP? -Which units didn’t pull their weight? -Big Zam, pushover or unkillable tyrant? -Which secondary objectives did you find hard to achieve? -Which types of Tactical Advantage did you find easiest and hardest to achieve? -Which deployment type did you prefer?
Coop Campaign Mode -Which mission(s) did you have the hardest time on? -What Gundam series would you like to see in future mission packs? -Do you prefer Sandbox mission packs (acquire any unit you want) or Narrative mission packs (Mechs are pre-determined each mission)? -From the Gundam series which MS would you like to see next? -What are your top 3 Mecha Series and which would you like to see included?