MechaStellar Design Blog

MechaStellar – Monthly Roster Update – December 2023 – Combattler V and Voltes V

For this month’s MechaStellar update we are adding the classic combining super robots Combattler V and Voltes V, a well known staple for the SRW games. We have also updated the Core Rules to VER 9.3 with a changes that allow Close Combat [CC] weapons to prevent a counterattack and a streamlining of the SRW module. The Wargame Rules to VER 9.2 to account for some VP updates as well as the inclusion of the “Highly Skilled Pilot” upgrades which allow you to use a Skill like Accelerate or Bullseye for free once per turn. A summary of all changes can be found at the bottom of this post. You can find the updated rules and mecha profiles on the game downloads page: https://mechastellar.com/game-downloads/

Continue reading “MechaStellar – Monthly Roster Update – December 2023 – Combattler V and Voltes V”

Battle Report – Gundam Odessa 1500pts

Here’s a battle report for a large MechaStellar 1500pt game featuring 15+ units on both sides. This game was played before the recent HP / Evade overhaul and points rebalance so expect some discrepancies.

For the narrative we decided on portraying a slice of the Odessa campaign featuring some heavy hitters on both sides including Yuu Kajima’s Blue Destiny (with Hughes and Sumona in GM Cold Districts / GM Command Early type) and the White Dingo GM Sniper II on the Federation side and M’Quve and his Gyan along with Nimbus and the Efreet Custom on the Zeon side.

Yuu and the Blue Destiny weren’t paired up until after Odessa but a little anachronism is part of the fun in running a MechaStellar “What if?” game. Likewise the White Dingo was in Australia and the GM Sniper II wouldn’t be produced for some time.

Keep reading to see some anachronistic Gundam battles. At the end you’ll find the Gundam Tactics Post Mortem from both players.

Continue reading “Battle Report – Gundam Odessa 1500pts”

MechaStellar Figures – Size and Scale

Gundam 1/300 SOG Braiger Yuujin Robot Museum, SMP Getter Robo, Banpresto Daitarn 3
Gundam 1/300 SOG Braiger Yuujin Robot Museum, SMP Getter Robo, Banpresto Daitarn 3

MechaStellar is meant to be played with your favorite mecha series and there are a lot of different options for model kits and figures out there.  This post is intended for players who want to setup a Super Robot Wars style Game using figures from different mecha series and different manufacturers.  We are going to cover different sizes and scales as well as a few different product lines should you wish to start or expand your collection of giant fighting robots.

Continue reading “MechaStellar Figures – Size and Scale”

MechaStellar Campaigns Updated



In addition to the Federation vs Zeon Sandbox campaigns, the following MechaStellar Narrative Campaigns received an update in December. All of them had various typo fixes, some had minor rebalances to enemies. Both the Getter Robo and Shin Mazinger campaigns were converted over to the new 20 Level pilot advancement system.

  • Getter Robo 1974
  • Shin Mazinger Z (2009)
  • Gundam 0080
  • Gundam Wing
  • Pacific Rim

Federation vs Zeon Missions 11-15 added to the Solo / Coop Campaign

Here’s an early Christmas present for all of our Gundam fans. We’ve updated the Federation vs Zeon sandbox mission packs for Solo or Co-op play and added in Missions 11-15. We’ve also made a few tweaks to the core rules and wargames rules as well as a few additions to the unit roster based on player requests. You can find the update summary below.

NOTE – This is only for Federation and Zeon unit profiles. AU Gundam and Super Robots will update later this month.

Continue reading “Federation vs Zeon Missions 11-15 added to the Solo / Coop Campaign”

Battle Report – Gundam X & Gurren Lagann

Below you’ll find a battle report using the MechaStellar VER 9.2 Rules with units that released in the November 2023 Roster Update. For this match we are using 1/144 scale Gundam figures, Revoltech for Gurren Lagann, Enki and Lazengann and the recently released Moderoid Infinite Combining Gurren Dan Lagann. At the end we have a mecha tactics after action report.

On one side we have the GX-9900 from After War Gundam X as well as Gurren Lagann, King Kittan and most of the Gurren Brigade (Dayakkaiser, Kid Knuckle, Mo-Shogun, Sawzorthn, Twinboekun). On the other side we have Gundam Virsago and several Jenice and Septems represented by Zakus and Goufs as well as the Spiral King’s Lazengann and Viral’s original Enki. Total points is 2300 on each side.

Simon & Rossiu – Commander Trait – Bold Leader

The Spiral King – Commander Trait – Unyielding

Continue reading “Battle Report – Gundam X & Gurren Lagann”

Battle Report – After War Gundam X

Here are two short but fun battle reports using the MechaStellar VER9.2 Rules for After War Gundam X Units. These are 1/144 scale Gundam figures.

These are 500pt games with the GX-9900 is facing off against 2x Jenice MS (represented by the Gouf Custom and Crimson Zaku II) and 2x Septems (represented by the High mobility Zakus). We took off the Anti-Beam Coating to make the enemy units cheaper.

Garrod’s

  • Commander Trait – Resourceful
  • Pilot Skills – Fire Vulcans & Shooting Counterattack

Jenice & Septem Team

  • Commander Trait – Vigilant Leader
  • Pilot Skills – Accelerate & Bullseye
Continue reading “Battle Report – After War Gundam X”

MechaStellar Unit Roster Update – November 2023 – Gundam X

For this month’s update we have the long awaited After War Gundam X, an Alternate Universe (AU) Gundam show with a post-apocalyptic setting.  This AU is unique in that is essentially a “What if” story set in the Universal Century with all the technology and terminology mirroring the Universal Century.  In this What if scenario it looks at what would happen to the Earth and the colonies had our Amuro-esque hero fail to stop the colony drop operation and Earth was turned into a wasteland.  Our protagonists are Vultures who scavenge the wasteland while dealing with rival Vultures in a Mad Max style conflict.

Continue reading “MechaStellar Unit Roster Update – November 2023 – Gundam X”

Design Goals – Shields VER9.2

In this post we’ll discuss the change to Shields, Beam Sabers, Heat Hawks and Beam Rifles from the previous November draft. From our last post we talked a lot about trying to improve survivability for units without Shields as well as an improvement to Shields as well by changing their default ability from being strong against Machine Guns to being stronger against a variety of weapon types.

Unfortunately we made quite an oversight.

Continue reading “Design Goals – Shields VER9.2”