[MS] Unit Roster Update 15OCT21

Last week we released the Defend the City | Rampage game type as well as units from Neon Genesis Evangelion (TV) including three Evas and two Angels, Sachiel and Shamsel.  This week we are releasing the 6th, 7th, 13th and 14th angel.  Next week we’ll be switching things up and releasing units from Pacific Rim to give you more ways to make use of the Defend the City | Rampage game mode.

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MechaStellar – Unit Roster Update 08OCT21

This week’s update involves a number of rules update and unit profile sheet updates which can be found on the download page here.  A round-by-round example of play was also posted this week which can be found here: Setup, Round 1, Round 2, Round 3, Round 4, Round 5.  Next week we’ll be releasing additional units for Neon Genesis Evangelion (TV).  Below are a few highlights of the changes that were made over the last month and a half.

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[MS] Design Goals – Cross Era and Cross Universe Compatibility

One of our design goals was to ensure there is some compatibility between both eras and different mecha universes.  Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models.  Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game. 

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[MS] – Readjusting Shooting Actions for Gigas Units

In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon.  This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc.  We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel. 

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[MS] – Weekly Playtest Photos

These were taken over the course of a few weeks in the brief moments when the baby was sleeping in the bassinet. The purpose for these tests were proof of concept for the Defend the City game mode or “Rampage” if you’re on the Kaiju’s side. This game mode offers victory conditions that focus on destroying the city for the Monsters.

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MechaStellar – Back from Hiatus

Happy October everyone!

The days have gone by in a blur, it hardly feels like a month or so has gone by.  I am still adapting to a new routine with the baby but I have had a little bit of time, mostly during early morning contact naps, to get some updates done.  I’ll be resuming the usual weekly updates, moving to Friday instead of Thursdays to make things a bit easier on me.    This Friday’s update will feature updated unit sheets, updated rules, and a new game mode “Defend the City!” or “Rampage” if you’d like to instead play as the monsters / kaiju.  There will be more units for Gundam and NGE, and with the conclusion of Getter Robo Arc, that was some good motivation to work on some classic Getter Robo units.

Planned October Updates

-Unit Profile Sheet Updates

-Rules Update to Version 7.5

-New Game Mode: Rampage / Defend the City

-Additional Commands

-Updates & Expansions to the Gundam CO-OP Mission Packs

-More units for the Gundam OYW Era

-More units from Neon Genesis Evangelion (TV)

-Units from Getter Robo

You can also look forward to an example of play battle report to give you a turn by turn example on how to play the game.  Cheers!

MechaStellar – Temporary Hiatus

Good morning everyone,

No update for this Thursday. The wife and I were blessed with a newborn this week who came a little earlier than expected. The wife and I are now back home and working on adjusting to our new schedule and hopefully getting some sleep in the future. Since I’m a little tied up with the little one the regular Thursday updates for MechaStellar will be put on a brief hiatus. Plan is to get back into the swing of things no later than the first week of October. Draft sheets of the Evangelion Units 00, 01, and 02 are up on the downloads page but may get rebalanced later on.

When we return we’ll have additional unit for Neon Genesis Evangelion (TV), a new game mode “Defend the City”, and an update to the Co-op Campaign Mission packs extending them past Mission 5 and adding in some difficulty for those who requested it. All the best!

[MS] Design Goals – Giant Robots

Typo on Gundam Alex should be 18m vice 28m

As a follow-up to yesterday’s post we’d like to talk a little bit more about how sizing will affect the game. Since MechaStellar is intended to allow you to recreate a Super Robot Wars style tabletop skirmish that means we need to have someway to differentiate Mecha that are much larger than others.

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