MechaStellar – Pilot Rules Update

We discovered in testing a few edge cases that necessitated a change to how Pilot works. Not a major one, but it is a rollback on the current power. Previously Pilot granted free Hits equal to your Pilot Level, so if you attack in melee, roll 4 Hits and were a Level 2 Pilot you’d have 6 Hits total. We ran into issues when it came to high damage weapons and cheap units.

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MechaStellar – Command Update: All-Out Attack

Going off our previous post we debuted a new Command that will allow your Ace Pilot to destroy multiple enemy units. One of the driving factors in this Command was to give units who only use a single weapon a chance to destroy multiple models. For units with multiple weapons that was easy enough thanks to the All-Out Attack Pilot Skill.

The Command System was updated such that the first time you use a Command it is free, while subsequent uses require momentum. We decided to make the pilot skill ‘All-Out Attack’ become a Command instead. This will allow Grunts with several weapons a chance to shine at no Momentum cost (for the first one at least). It will also be adapated to allow Gigas class Mechs to benefit as well. Below are the rules updates.

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[MS] Design Goals – Consistency

One thing we always strive for when working on Units for MechaStellar is to make sure the unit functions as you would expect it would in it’s native universe. We also try to ensure it’s stat make sense and are consistent with its peers. Below we’ll look at some of the units that were tweaked in the last few weeks to align with this design goal.

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