
This week’s update is a large one. We’ve got the iconic Gelgoog series making its debut as well the RX78NT-1 Gundam ‘Alex’ and the Kampfer by request. Let’s start with the Gelgoog series.
Continue reading “MechaStellar: Unit Roster Update 12AUG21”
This week’s update is a large one. We’ve got the iconic Gelgoog series making its debut as well the RX78NT-1 Gundam ‘Alex’ and the Kampfer by request. Let’s start with the Gelgoog series.
Continue reading “MechaStellar: Unit Roster Update 12AUG21”
The Gelgoogs present an interesting design problem. They are one of the few mobile suits to deploy with their shields consistently on their backs while most units have their shields pointed to the front. How best to represent that on the tabletop?
Continue reading “Gelgoogs and Backshields”
Below you’ll find some playtest photos of a recent game and memorable game using 0080 units. While it seemed one sided for most of it, the Federation came very close to victory near the end, and in a rematch game a change in Tactics resulted in a clean sweep for the Federation.
Continue reading “[MS] Playtest – Alex and Kampfer”
Gundam Wing was the first Gundam show to arrive in America and was an immensely popular hit when it landed. It also had some very distinctly stylized and memorable Gundams. Units from Gundam Wing will be the first AU that get added to the supplemental roster for MechaStellar. Normally we see these Gundams destroying Leos, Aries, Taurus and Virgos en masse, for this test we were comparing their relatively power against one another. Below are some photos for a 3 on 3 Gundam battle while I was still unpacking the house.
Continue reading “[MS] Playtest – Gundam Wing Units”
For this week’s update we have the Gyan mobile suit, some rules updates mentioned in the previous posts and some miscellaneous fixes.
Continue reading “MechaStellar: Unit Roster Update 05AUG21”
We discovered in testing a few edge cases that necessitated a change to how Pilot works. Not a major one, but it is a rollback on the current power. Previously Pilot granted free Hits equal to your Pilot Level, so if you attack in melee, roll 4 Hits and were a Level 2 Pilot you’d have 6 Hits total. We ran into issues when it came to high damage weapons and cheap units.
Continue reading “MechaStellar – Pilot Rules Update”
Going off our previous post we debuted a new Command that will allow your Ace Pilot to destroy multiple enemy units. One of the driving factors in this Command was to give units who only use a single weapon a chance to destroy multiple models. For units with multiple weapons that was easy enough thanks to the All-Out Attack Pilot Skill.
The Command System was updated such that the first time you use a Command it is free, while subsequent uses require momentum. We decided to make the pilot skill ‘All-Out Attack’ become a Command instead. This will allow Grunts with several weapons a chance to shine at no Momentum cost (for the first one at least). It will also be adapated to allow Gigas class Mechs to benefit as well. Below are the rules updates.
Continue reading “MechaStellar – Command Update: All-Out Attack”
As mentioned in the previous post there will be a new addition to the available Commands you can give to your Mechs called ‘Tear through the Ranks’.
Continue reading “MechaStellar – New Command: Tear Through the Ranks”Finally cleared the last row of carboard boxes and now just need to finish organizing our new household. Still it’s good to take a break now and then and with a bit of space freed up on the dining table that is just enough room to put together a few playtests.
Continue reading “MechaStellar – Playtest Photos 30JUL21”
I’m still in the middle of unpacking and organizing our household so this week will also be a minor update with more Zaku variants. In the month of August we plan on releasing the Gyan, Gelgoogs and Gundam variants as well as an update to to the Campaign Mission Packs.
Continue reading “MechaStellar: Unit Roster Update 29JUL21”