MechaStellar – Feb 2022 Update

For this month’s MechaStellar update we are wrapping up some unit requests we received for more RX78 Gundam units as well as Big O with a total of 24 new units added. We are also releasing a Narrative Campaign following the first portion of the 1974 Getter Robo manga.

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[MS] Design Goals VER 8 – Death Rays

One thing we’ve been able to play around with recently have been Death Rays, the catch-all weapon profile for any Area of Effect type of attack that typically is in a line. Since we’ve been drafting up profiles for Super Robot style shows like Getter Robo we’ve been able to use them more often. For a game like MechaStellar we always try to thread the needle by keeping a profile general enough that it can be used by either a Super Robot or a Real Robot show, with the latest iteration of the Death Ray type weapon we get closer to that goal.

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[MS] Design Goals VER 8 – Point Costs

Points updates are pretty common when it comes to wargames, you don’t want a unit to be too powerful while being undercosted otherwise you wind up with some very uneven games. For MechaStellar we adjust points during each Version and on occasion will make a large adjustment between editions. For Version 8 the biggest changes were to Pilot & Performance cost.

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