MechaStellar – Example of Play – Round 2

Alright, so we ended last round with the Zeon player ambushing his 3 Z’Goks and returning the 3 Hy-Goggs into reserves to Ambush later. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Federation player goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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MechaStellar – Example of Play – Round 1

It’s been a while since we’ve done a How to Play post for MechaStellar so here we’ll do one post per round in a fairly large game. Armies for Zeon and the Earth Federation Forces (EFF) are shown in the previous post.

If you have any questions about this round don’t hesitate to ask in the comments below.

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[MS] – Weekly Playtest Photos

These were taken over the course of a few weeks in the brief moments when the baby was sleeping in the bassinet. The purpose for these tests were proof of concept for the Defend the City game mode or “Rampage” if you’re on the Kaiju’s side. This game mode offers victory conditions that focus on destroying the city for the Monsters.

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MechaStellar – Back from Hiatus

Happy October everyone!

The days have gone by in a blur, it hardly feels like a month or so has gone by.  I am still adapting to a new routine with the baby but I have had a little bit of time, mostly during early morning contact naps, to get some updates done.  I’ll be resuming the usual weekly updates, moving to Friday instead of Thursdays to make things a bit easier on me.    This Friday’s update will feature updated unit sheets, updated rules, and a new game mode “Defend the City!” or “Rampage” if you’d like to instead play as the monsters / kaiju.  There will be more units for Gundam and NGE, and with the conclusion of Getter Robo Arc, that was some good motivation to work on some classic Getter Robo units.

Planned October Updates

-Unit Profile Sheet Updates

-Rules Update to Version 7.5

-New Game Mode: Rampage / Defend the City

-Additional Commands

-Updates & Expansions to the Gundam CO-OP Mission Packs

-More units for the Gundam OYW Era

-More units from Neon Genesis Evangelion (TV)

-Units from Getter Robo

You can also look forward to an example of play battle report to give you a turn by turn example on how to play the game.  Cheers!

MechaStellar – Temporary Hiatus

Good morning everyone,

No update for this Thursday. The wife and I were blessed with a newborn this week who came a little earlier than expected. The wife and I are now back home and working on adjusting to our new schedule and hopefully getting some sleep in the future. Since I’m a little tied up with the little one the regular Thursday updates for MechaStellar will be put on a brief hiatus. Plan is to get back into the swing of things no later than the first week of October. Draft sheets of the Evangelion Units 00, 01, and 02 are up on the downloads page but may get rebalanced later on.

When we return we’ll have additional unit for Neon Genesis Evangelion (TV), a new game mode “Defend the City”, and an update to the Co-op Campaign Mission packs extending them past Mission 5 and adding in some difficulty for those who requested it. All the best!

MechaStellar: Unit Roster Update 19AUG21

For this week’s update we are releasing the first batch of aquatic units starting with the Z’Gok and Hy-Gogg.  We’ll also be releasing units from a Mobile Suit Gundam sidestory including the Act Zaku as well as Gundam Units 4 and 5 of the RX78 series.  As always if you have any specific requests for Mechs to include in the game please leave a comment below.

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[MS] Design Goals – Giant Robots

Typo on Gundam Alex should be 18m vice 28m

As a follow-up to yesterday’s post we’d like to talk a little bit more about how sizing will affect the game. Since MechaStellar is intended to allow you to recreate a Super Robot Wars style tabletop skirmish that means we need to have someway to differentiate Mecha that are much larger than others.

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[MS] Design Goals – Titan Class Mechs

In MechaStellar we have two types of Mecha, a Mobile Skeleton or MS Class and a Titan Class. While the MS class is principally there to represent high mobility units like you’d see in Mobile Suit Gundam, Aura Battler Dunbine, Votoms or Zone of the Enders, the Titan class was envisioned to capture Mechs that tend to lack aerial mobility but offer considerably more durable and often with significantly more weapons. Titan class mechs can run the gamut of Mobile Armors, Getter Machines, Guy Melefs, Jaegers or even Evangelions. As we’ve been doing more Titan-only playtests recently this would be a good time to discuss this class of Mechs.

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