This is a battle report using the MechaStellar Rules for a series of games we did testing out changes to HP, Evade and Shields. This is the first series where we focused on grunt units without any Ace Pilots bringing as many cheap and useful units as we could.
This is a battle report using the MechaStellar VER 9.2 Rules for a series of games we did testing out changes to HP, Evade and Shields. This is the second series, where we took the forces from the first series and then added one super robot each, this way we could also test out the modified close range weapons like Tomahawk boomerang and Rocket Punch.
This MechaStellar Battle Report involves a 3vs3 match using the Supreme Robot Warfare (SRW) module. On one side we have three AU Gundam’s including Shining, Wing and the GX Divider piloted by Domon Kasshu, Heero Yuy and Garrod Ran. On the other side we have Armageddon Getter Robo, Eva Unit 01 and Gurren Lagann piloted by Ryoma, Shinji, Kamina & Simon.
Narrative
For this SRW game we reasoned that the Gundam Pilots were being forced to fight against their will, possibly Relena, Rain and Tiffa were being held hostage by the Romfeller Foundation or New UNE. Meanwhile, NERV has become the last bastion for the resistance following the 7th Space War, they have a rag tag team of robots and pilots to resist the New UNEs far superior resources.
Below the break we’ll have a Round by Round battle report with plenty of photos of tabletop mecha action.
This is one of the many test games we did for GaoGaiGar in the last several months using the MechaStellar VER 8.8 Rules. For this series of games the setting is a SRW style Earth with multiple factions.
The narrative was that the GGG organization was deployed to a Federation base where a Zonder had begun to Zonderize the Federation mobile suits there. It was up to GaoGaiGar, HoRyu and EnRyu to stop them.
Below the break you’ll find a write-up for the battle report as well as an after action report and MechaStellar designer commentary.
Below is a collection of photos of when we were testing the Earth Federations Magellan class Battleship as well as the updated Stellar Warship rules for MechaStellar VER 8.7 focusing on the Captain’s Orders section. Below is a very brief battlereport as well.
You can read the previous two Magellan battleship reports here. Game 1 and Game 2.
We begin with a Magellan with a skilled captain bringing the Blue Destiny unit 3 along with several GM Command Space types. Against them are the same Zeon forces as the previous game, two Musais, a Gelgoog, 3 Rick Doms, a Zaku II Commander and several Zaku IIs.
Below is a collection of photos of when we were testing the Earth Federations Magellan class Battleship as well as the updated Stellar Warship rules for MechaStellar VER 8. Below is a very brief battle report as well. There’s also a short battle report for a Guncannon team and one with the Blue Destiny 3.
We begin with 4 GMs and a GM Cannon onboard a Magellan who must quickly sortie to defend against a pair of Musais each with a full complement of Zaku IIs onboard. Outnumbered 2:1 things are looking grim for the Federation.
While doing some test games for some adjustments to Snipers and long range skills we put together a pair of games taking some extreme army lists. For this game we had a match between two Federation forces with one heavily skewed towards Snipers and while heavily skewed towards Firepower units.
You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.
The Firepower forces decided to build a castle in the far corner to protect their units with lower Melee. The Commanders were the GP04 Gerbera and Full Armor Gundam Type B who both used the Unyielding trait.
You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.
While doing some test games for some adjustments to Snipers and long range skills we put together a pair of games taking some extreme army lists. For this game we had the Federation move heavily into Sniper type units while Zeon had a relatively balanced force with a powerful Gelgoog Jager as their powerful sniper. To make things even more fun, the GP04 Gerbera was the Commander for the Federation and the Gerbera Tetra was the Commander for Zeon.
You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.
This is a short battle report using the MechaStellar rules for a 2v2 Tag Team match of the Shuffle Alliance, on one side we have Gundam Maxter and Dragon, on the other we have Zeus and Royal Gundam.
In this game the players were using the double HP variant. Since the players were still getting used to the units and the Gundam Fight rules this fight a few tactical mistakes were made leading to an early game victory.