MechaStellar – Back from Hiatus

Happy October everyone!

The days have gone by in a blur, it hardly feels like a month or so has gone by.  I am still adapting to a new routine with the baby but I have had a little bit of time, mostly during early morning contact naps, to get some updates done.  I’ll be resuming the usual weekly updates, moving to Friday instead of Thursdays to make things a bit easier on me.    This Friday’s update will feature updated unit sheets, updated rules, and a new game mode “Defend the City!” or “Rampage” if you’d like to instead play as the monsters / kaiju.  There will be more units for Gundam and NGE, and with the conclusion of Getter Robo Arc, that was some good motivation to work on some classic Getter Robo units.

Planned October Updates

-Unit Profile Sheet Updates

-Rules Update to Version 7.5

-New Game Mode: Rampage / Defend the City

-Additional Commands

-Updates & Expansions to the Gundam CO-OP Mission Packs

-More units for the Gundam OYW Era

-More units from Neon Genesis Evangelion (TV)

-Units from Getter Robo

You can also look forward to an example of play battle report to give you a turn by turn example on how to play the game.  Cheers!

[MS] Design Goals – Giant Robots

Typo on Gundam Alex should be 18m vice 28m

As a follow-up to yesterday’s post we’d like to talk a little bit more about how sizing will affect the game. Since MechaStellar is intended to allow you to recreate a Super Robot Wars style tabletop skirmish that means we need to have someway to differentiate Mecha that are much larger than others.

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[MS] Design Goals – Titan Class Mechs

In MechaStellar we have two types of Mecha, a Mobile Skeleton or MS Class and a Titan Class. While the MS class is principally there to represent high mobility units like you’d see in Mobile Suit Gundam, Aura Battler Dunbine, Votoms or Zone of the Enders, the Titan class was envisioned to capture Mechs that tend to lack aerial mobility but offer considerably more durable and often with significantly more weapons. Titan class mechs can run the gamut of Mobile Armors, Getter Machines, Guy Melefs, Jaegers or even Evangelions. As we’ve been doing more Titan-only playtests recently this would be a good time to discuss this class of Mechs.

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[MS] – Playtest Photos week of 15AUG

Here are some quick playtest photos of this past weekend. The first one shows units from Pacific Rim, giant robots called Jaegers built to defend humanity from giant monsters named Kaiju. Fantastic first movie, highly recommend if you haven’t gotten a chance to see it. Jaegers and Kaiju use the rules for ‘Gigas’ a slower but more durable type of Mech and in this case giant monster. It’s also been fun testing out a new ‘Defend the City’ game type we hope to release soon.

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[MS] Playtest – Gundam Wing Units

Gundam Wing was the first Gundam show to arrive in America and was an immensely popular hit when it landed. It also had some very distinctly stylized and memorable Gundams. Units from Gundam Wing will be the first AU that get added to the supplemental roster for MechaStellar. Normally we see these Gundams destroying Leos, Aries, Taurus and Virgos en masse, for this test we were comparing their relatively power against one another. Below are some photos for a 3 on 3 Gundam battle while I was still unpacking the house.

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