
As we’ve been tweaking certain rules we also like to examine the interactions between units to verify there’s still a healthy balance for the different models released. While MechaStellar uses a d10 system which has more variance than a d6, we always strive to keep units from being to extreme where they can dodge on 2+ for instance, or never be hurt in Melee since that wouldn’t be very fun from a gameplay perspective. In this post we’ll go a bit more in depth on the rationale for the forthcoming changes.
Continue reading “[MS] – Balance Update”






