Below are some photos of terrain layouts we’ve used when running the Co-op Mission Packs for Federation and Zeon. These are only photos for the desert maps and city maps.
Continue reading “[MS] – Photos for the Gundam Co-op Mission Packs”Category: MechaStellar
[MS] – Mission Pack Release – Pacific Rim

As promised the narrative style Mission Pack for Pacific Rim has been released this Sunday. This mission pack follows the events of the movie from Hong Kong till the finale and features Leatherback, Otachi, Scunner, Raiju and Slattern. The mission pack is put together as a “What if” scenario to allow you to attempt to alter the events. You can deploy different Jaegers to defend the harbor and if you perform well you may even save a few of the Jaegers and their pilots from a grisly fate.
If you have any issues with the mission pack or have any questions please drop us a note. Thanks!
[MS] Unit Roster Update 29OCT21

This week’s update we are releasing the rest of the Pacific Rim units, three new Jaegers and three new Kaiju. I didn’t get enough time to finish up the Narrative Mission Pack for Pacific Rim this week but it will be released on Sunday. The Narrative Mission Pack will capture the exciting battles that take place during Hong Kong. Next week will be the update to the Gundam Co-op Mission packs for both the Federation and Zeon extending them out to 10 missions.
Continue reading “[MS] Unit Roster Update 29OCT21”[MS] Unit Roster Update 22OCT21

This week’s update is Pacific Rim which will give you more units to use with the new “Defend The City / Rampage” game type. If you’ve never seen Pacific Rim it’s a very fun and well directed movie by Guillermo del Toro starring giant robots called “Jaegers” and their two synchronized pilots who defend Earth from giant monsters called Kaiju that come through a breach between worlds under the Pacific Ocean. If you’re a fan of Godzilla vs Mechagodzilla then this movie should be right up your alley. Here’s an example scene from the movie: https://www.youtube.com/watch?v=dLptjP1RKmQ
Continue reading “[MS] Unit Roster Update 22OCT21”[MS] Unit Roster Update 15OCT21

Last week we released the Defend the City | Rampage game type as well as units from Neon Genesis Evangelion (TV) including three Evas and two Angels, Sachiel and Shamsel. This week we are releasing the 6th, 7th, 13th and 14th angel. Next week we’ll be switching things up and releasing units from Pacific Rim to give you more ways to make use of the Defend the City | Rampage game mode.
Continue reading “[MS] Unit Roster Update 15OCT21”[MS] Design Goals – Reenacting Favorite Scenes

One of our design goals in MechaStellar is being able to pit your favorite mecha (and monsters) against one another. More importantly, we want you to have a chance to reenact your favorite scene from a series with the same or different outcome.
Continue reading “[MS] Design Goals – Reenacting Favorite Scenes”MechaStellar – Unit Roster Update 08OCT21

This week’s update involves a number of rules update and unit profile sheet updates which can be found on the download page here. A round-by-round example of play was also posted this week which can be found here: Setup, Round 1, Round 2, Round 3, Round 4, Round 5. Next week we’ll be releasing additional units for Neon Genesis Evangelion (TV). Below are a few highlights of the changes that were made over the last month and a half.
Continue reading “MechaStellar – Unit Roster Update 08OCT21”[MS] Design Goals – Cross Era and Cross Universe Compatibility

One of our design goals was to ensure there is some compatibility between both eras and different mecha universes. Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models. Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game.
Continue reading “[MS] Design Goals – Cross Era and Cross Universe Compatibility”[MS] – Readjusting Shooting Actions for Gigas Units

In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon. This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc. We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel.
Continue reading “[MS] – Readjusting Shooting Actions for Gigas Units”MechaStellar – Example of Play – Round 5
For this round the both the Federation has 4 Momentum and Zeon has 2. The Federation Forces wins the roll off and goes first.
If you have any questions about this round don’t hesitate to ask in the comments below.
Continue reading “MechaStellar – Example of Play – Round 5”
