[MS] Design Goals – Cross Era and Cross Universe Compatibility

One of our design goals was to ensure there is some compatibility between both eras and different mecha universes.  Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models.  Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game. 

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[MS] – Readjusting Shooting Actions for Gigas Units

In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon.  This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc.  We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel. 

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MechaStellar – Example of Play – Round 3

Alright, so we ended last round with the Zeon player ambushing their 3 Hy-Goggs near the heaviest action hoping to reverse the tide of this conflict. So far Zeon has sustained several casualties and their Commander is one hit away from being destroyed. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Zeon player goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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MechaStellar – Example of Play – Round 2

Alright, so we ended last round with the Zeon player ambushing his 3 Z’Goks and returning the 3 Hy-Goggs into reserves to Ambush later. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Federation player goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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MechaStellar – Example of Play – Round 1

It’s been a while since we’ve done a How to Play post for MechaStellar so here we’ll do one post per round in a fairly large game. Armies for Zeon and the Earth Federation Forces (EFF) are shown in the previous post.

If you have any questions about this round don’t hesitate to ask in the comments below.

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[MS] – Weekly Playtest Photos

These were taken over the course of a few weeks in the brief moments when the baby was sleeping in the bassinet. The purpose for these tests were proof of concept for the Defend the City game mode or “Rampage” if you’re on the Kaiju’s side. This game mode offers victory conditions that focus on destroying the city for the Monsters.

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MechaStellar – Back from Hiatus

Happy October everyone!

The days have gone by in a blur, it hardly feels like a month or so has gone by.  I am still adapting to a new routine with the baby but I have had a little bit of time, mostly during early morning contact naps, to get some updates done.  I’ll be resuming the usual weekly updates, moving to Friday instead of Thursdays to make things a bit easier on me.    This Friday’s update will feature updated unit sheets, updated rules, and a new game mode “Defend the City!” or “Rampage” if you’d like to instead play as the monsters / kaiju.  There will be more units for Gundam and NGE, and with the conclusion of Getter Robo Arc, that was some good motivation to work on some classic Getter Robo units.

Planned October Updates

-Unit Profile Sheet Updates

-Rules Update to Version 7.5

-New Game Mode: Rampage / Defend the City

-Additional Commands

-Updates & Expansions to the Gundam CO-OP Mission Packs

-More units for the Gundam OYW Era

-More units from Neon Genesis Evangelion (TV)

-Units from Getter Robo

You can also look forward to an example of play battle report to give you a turn by turn example on how to play the game.  Cheers!

[MS] – Playtest Photos week of 15AUG

Here are some quick playtest photos of this past weekend. The first one shows units from Pacific Rim, giant robots called Jaegers built to defend humanity from giant monsters named Kaiju. Fantastic first movie, highly recommend if you haven’t gotten a chance to see it. Jaegers and Kaiju use the rules for ‘Gigas’ a slower but more durable type of Mech and in this case giant monster. It’s also been fun testing out a new ‘Defend the City’ game type we hope to release soon.

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