
The last few months our FLGS has been running a lot of high powered Ace combat battles. We’ve gotten some great experiences and feedback from this which led to the current update to the Pilot System.
Continue reading “[MS] – VER 8.2 Pilot Update”
The last few months our FLGS has been running a lot of high powered Ace combat battles. We’ve gotten some great experiences and feedback from this which led to the current update to the Pilot System.
Continue reading “[MS] – VER 8.2 Pilot Update”
Hot on the heels of VER 8.1 we are releasing VER 8.2. This update includes some adjustments to Combat Roles, the Pilot system, as well as various balance changes. We’ll cover the Pilot changes in detail in a follow-up post. Below is a quick synopsis. Updated rules and mecha unit profiles can be found on the downloads page here.
Continue reading “MechaStellar VER 8.2 Released”
A terrific pair of GMs made their debut in 0083 a Stardust Memory. One a high-performance GM for Ace Pilots and the other a fire support unit wearing the chobham armor system from 0080 War in the Pocket. In this tactics post we’ll look at how best to use these two GMs on the tabletop.
Continue reading “[MS] Tactics – GM Custom and GM Cannon II”
A variant of the iconic Gelgoog the Marine debuted in 0083 Stardust Memory. A priceless antique from 0079 so far gone from routine maintenance it had to abandon the Gelgoog Beam Rifle in favor of a machine gun. These units are expensive for grunts but they can be a powerful asset on the battlefield. Let’s find out in this Gundam tabletop tactics post.
Continue reading “[MS] Tactics – Gelgoog Marines”
With the under the table transfer of GP04 to Zeon, Cima Garahau’s forces modified the unit with additional armor obscuring it’s iconic Gundam frame beneath a more Zeonic look. This post we’ll look at some tactics for one of the few Zeon Gundam units on the tabletop.
Continue reading “[MS] Tactics – Gerbera Tetra”
GP04 Gerbera is a cancelled prototype after the overhaul of the GP01 into the GP01-Fb. Since the two units would now be filling similar roles, the GP04 was deemed redundant and design efforts were halted. Conveniently, this allowed Anaheim Electronics (AE) the opportunity to play both sides of the conflict and ship the mostly complete unit to Zeon’s Cima Garahau who then modified it into the GP04 Gerbera Tetra which we see on screen.
Continue reading “[MS] Tactics – GP04 Gerbera”
As promised here’s our large update for July. 8.1 includes minor tweaks to the rules based on feedback we’ve gotten from our players. We’ve also split the main rules document into Core Combat Rules and Wargaming Rules (Versus & Cooperative Modes).
Continue reading “MechaStellar Version 8.1 Released”
Gundam GP02 Physalis is on the more unorthodox Gundam’s. A Gundam developed to use a nuclear warhead it changed Federation naval policy in one fell swoop. For this post we’ll look at tactics for use with this unit and its variants.
Continue reading “[MS] Tactics – GP02 Physalis”
Gundam GP01 Zephyranthes is very similar to the RX78-2, both in aesthetics and in playstyle. While designing this unit we wanted it to feel familiar for those who have been using the RX78-2 while providing some upgrades expected of the 0083 era.
Continue reading “[MS] Tactics – GP01 Zephyranthes”
For this month’s MechaStellar update we have more units from Gundam 0083: Stardust Memory to use for Gundam Tabletop Wargames.
Continue reading “[MechaStellar] Unit Roster Update 31MAY2022”