[MS] Unit Roster Update – 12NOV21

For this week’s update we are releasing several more units for the Earth Federation in Mobile Suit Gundam.  The following new units have been added: GM Cannon, Powered GM, GM Custom and GM Cannon II.  Variations have been added for GM Ground Type, GM Command and GM Sniper Custom to provide more options. They can be found on the downloads page here.

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[MS] – Gundam Miniatures 1/400 & 1/300

This is an older post, for the updated one please click on this link.

Continuing from our last post this one we’ll look at the Gundam miniatures available. This post will focus on Gundam models at the 1/400 & 1/300 scale. The 1/400 line of Gundam minis that ran from 2004 to 2010 and with an amazing wide array of models released for both Universal Century (UC) and Alternate Universes (AU).

In the UC range it covered everything from the original Mobile Suit Gundam (0079) until Unicorn (0096) with a few units being produced for F91 and Victory Gundam. For AU it had major releases for Gundam SEED and Gundam Wing as well as models for the main mobile suits of G Gundam, Gundam X, Turn A Gundam and Gundam 00. The standard 1/400 has a simple black base the figure stands on, there is also a series called Mini Figure Select or M.F.S. that is also 1/400 scale and is either painted on a white base or metallic on a black base as seen above.

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[MS] Unit Roster Update 22OCT21

Poster by Kevin Tong (Mondo)

This week’s update is Pacific Rim which will give you more units to use with the new “Defend The City / Rampage” game type.  If you’ve never seen Pacific Rim it’s a very fun and well directed movie by Guillermo del Toro starring giant robots called “Jaegers” and their two synchronized pilots who defend Earth from giant monsters called Kaiju that come through a breach between worlds under the Pacific Ocean.  If you’re a fan of Godzilla vs Mechagodzilla then this movie should be right up your alley.  Here’s an example scene from the movie: https://www.youtube.com/watch?v=dLptjP1RKmQ

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MechaStellar – Unit Roster Update 08OCT21

This week’s update involves a number of rules update and unit profile sheet updates which can be found on the download page here.  A round-by-round example of play was also posted this week which can be found here: Setup, Round 1, Round 2, Round 3, Round 4, Round 5.  Next week we’ll be releasing additional units for Neon Genesis Evangelion (TV).  Below are a few highlights of the changes that were made over the last month and a half.

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[MS] Design Goals – Cross Era and Cross Universe Compatibility

One of our design goals was to ensure there is some compatibility between both eras and different mecha universes.  Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models.  Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game. 

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[MS] – Readjusting Shooting Actions for Gigas Units

In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon.  This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc.  We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel. 

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MechaStellar – Example of Play – Round 4

Okay then, with severe casualties on both sides we are heading into the homestretch of this battle. Last round closed out with several powerful units in Melee and a handful of survivors engaged in ranged combat. For this round the both the Federation and Zeon have 4 Momentum to start. Zeon wins the roll off and goes first.

If you have any questions about this round don’t hesitate to ask in the comments below.

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