
For this week’s update we are releasing the next 5 Missions for the Gundam Sandbox style campaign for both the Federation and Zeon side.
Continue reading “[MS] – Unit Roster Update 06NOV21”
For this week’s update we are releasing the next 5 Missions for the Gundam Sandbox style campaign for both the Federation and Zeon side.
Continue reading “[MS] – Unit Roster Update 06NOV21”Below are some photos of terrain layouts we’ve used when running the Co-op Mission Packs for Federation and Zeon. These are only photos for the desert maps and city maps.
Continue reading “[MS] – Photos for the Gundam Co-op Mission Packs”
This week’s update is Pacific Rim which will give you more units to use with the new “Defend The City / Rampage” game type. If you’ve never seen Pacific Rim it’s a very fun and well directed movie by Guillermo del Toro starring giant robots called “Jaegers” and their two synchronized pilots who defend Earth from giant monsters called Kaiju that come through a breach between worlds under the Pacific Ocean. If you’re a fan of Godzilla vs Mechagodzilla then this movie should be right up your alley. Here’s an example scene from the movie: https://www.youtube.com/watch?v=dLptjP1RKmQ
Continue reading “[MS] Unit Roster Update 22OCT21”
This week’s update involves a number of rules update and unit profile sheet updates which can be found on the download page here. A round-by-round example of play was also posted this week which can be found here: Setup, Round 1, Round 2, Round 3, Round 4, Round 5. Next week we’ll be releasing additional units for Neon Genesis Evangelion (TV). Below are a few highlights of the changes that were made over the last month and a half.
Continue reading “MechaStellar – Unit Roster Update 08OCT21”
One of our design goals was to ensure there is some compatibility between both eras and different mecha universes. Cross Era compatibility would let you reenact the Jaburo drop in Zeta Gundam or the Assault on Torrington in Unicorn where you field units from different time periods and have them at least stand a chance against newer models. Cross universe compatibility would let you mix Gundam and Evangelion for instance, or Gurenn Lagann and Getter Robo like you would in a Super Robot Wars style game.
Continue reading “[MS] Design Goals – Cross Era and Cross Universe Compatibility”
In the past we allowed Gigas units to fire as many weapons as they wanted to, as long as they had a big enough reactor to power each weapon. This lended itself well to any Mecha series where they will be loaded with guns, missiles, lasers, beams etc. We initially came up with this rule since we wanted units like Big Zam, a mobile fortress, to be able to fire off multiple weapons at once, same for other Mobile Armors like the Dendrobium Orchis or the Neue Ziel.
Continue reading “[MS] – Readjusting Shooting Actions for Gigas Units”

For this round the both the Federation has 4 Momentum and Zeon has 2. The Federation Forces wins the roll off and goes first.
If you have any questions about this round don’t hesitate to ask in the comments below.
Continue reading “MechaStellar – Example of Play – Round 5”


Okay then, with severe casualties on both sides we are heading into the homestretch of this battle. Last round closed out with several powerful units in Melee and a handful of survivors engaged in ranged combat. For this round the both the Federation and Zeon have 4 Momentum to start. Zeon wins the roll off and goes first.
If you have any questions about this round don’t hesitate to ask in the comments below.
Continue reading “MechaStellar – Example of Play – Round 4”


Alright, so we ended last round with the Zeon player ambushing their 3 Hy-Goggs near the heaviest action hoping to reverse the tide of this conflict. So far Zeon has sustained several casualties and their Commander is one hit away from being destroyed. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Zeon player goes first.
If you have any questions about this round don’t hesitate to ask in the comments below.
Continue reading “MechaStellar – Example of Play – Round 3”


Alright, so we ended last round with the Zeon player ambushing his 3 Z’Goks and returning the 3 Hy-Goggs into reserves to Ambush later. For this round the Federation has 6 Momentum and the Zeon player has 2 Momentum to start. They roll off and the Federation player goes first.
If you have any questions about this round don’t hesitate to ask in the comments below.
Continue reading “MechaStellar – Example of Play – Round 2”